The Boxing Clever Fiction Factory: Design Room


Welcome to the Boxing Clever Fiction
Factory, the new story creation app from Alan Peat Limited. Boxing Clever is a game
designed to help pupils to understand the structural conventions of a simple
linear story. The idea was first published in non-digital form by Alan
Peat in the 1990s. This app is the first digital version of the now
internationally popular game. If you haven’t already used boxing clever in
its physical form I recommend watching Alan’s video walkthrough prior to using
the app. Visit alanpeat.com/boxingclever
to see the game’s creator perform a live demonstration. The boxing clever fiction factory is divided
into three sections. The User Manual, which provides clear easy-to-follow
instructions on how to use the other two sections of the app. The Fiction Factory,
which is where the story creation takes place and the Design Room, which is where
you can create your own custom packs for use in the Fiction Factory. Each of these
sections is accessed by simply swiping up and down or by tapping on the arrows.
In this video I will be walking you through how to use the Design Room. It is
important to start here as the app itself contains no images when you first
download it. The concept of Boxing Clever relies on images to work. The Design Room
is where you will import your own content into the app and start creating
your own packs for use in the Fiction Factory. We have provided you with 5 custom
packs. Each pack is a blank canvas waiting to be filled with your own
images. To access the different packs drag left and right or tap the arrows. Tap on a pack to open
it. This is the Pack Edit Screen. Here you
can tap on a box to edit its content. Each pack contains six editable boxes –
who, where, where next, what goes wrong, who helps and where last. You will notice
that the why and feelings boxes are faded. This is because they are not editable in
the Design Room. The reason for this will become clear in the next video which
we will be releasing on the 25th of January. Let’s start by building our
first pack. Now, I’ve decided to give this pack a Science Fiction theme, so
I’m going to name it by tapping on the title at the top. This will help me to easily
differentiate this pack from the other packs in the app. OK, let’s add some
images to the first box by tapping on it. Now, in the Who box Alan suggests
using pictures of people, so let’s see what we’ve got I’ve already saved some science fiction
appropriate images to my image library. I can access these by tapping the + button
and selecting ‘library’ from the options available. I think I’ll choose this image
of a young astronaut. When you import an image you have the option of moving and
scaling it. The astronaut looks a little small maybe, so using the pinch-to-zoom
gesture I can make him larger within the frame like so. I can also add some
rotation by twisting the image. That looks about right. When I’m happy with my
image I can tap ‘Done’ to add it to the box. To add another image I simply tap
the + button again and repeat the process. This time I think I’ll add this
friendly looking alien character. Now, I know I’m slightly breaking Alan’s rule about
using people but I think for this genre an alien protagonist is fine. I’ve now added a few more images to my
‘Who?’ box. I can actually add up to 30 images to each box. Obviously, the more
images there are, the more possible unique stories can be created. If I decide I want to remove an image from a box, for instance, I’m not too keen on the
look of this alien character here, all I have to do is tap the X on that image
and its gone. If I want to quickly remove all of the images from a box I just tap
on the reset button at the top. So far I have only been adding images
that were already stored in my library but say I want to go hunting for a
specific image on the internet. I can do this directly on the iPad by opening
Safari and doing a search or typing in a direct web address. I happen to know
the link to an image I would like to use so… When you have the image on the screen,
press and hold it and then select ‘Save image’ from the pop-up menu. Now, if I go
back to the Boxing Clever app, tap the + button and select ‘library’ the image I
just saved from Safari is now available to use. One of the reasons I’ve chosen this
image is because it will be useful for creating several images within the app
by using the scale tools available. I can zoom in on specific details within the
illustration and import them as individual images. I’ve now added several
images from my library to each of the boxes but what if I can’t find a
specific image on the Internet? Perhaps something in printed form like a
clipping from a magazine that I would like to import. The Boxing Clever Fiction
Factory makes it easy by allowing me to import images directly using the camera on
my device. I do this by tapping the + button and selecting ‘Camera’ instead of
‘Library’. Now, I’ve found an image of a robot on a t-shirt that would be perfect for my
“who helps” box. I simply take the photo and if I’m happy with it tap ‘Use Photo’. I can then scale, resize and rotate the
image in the same way I could when importing from the library. Well I’m fairly pleased with how my
Science Fiction theme pack is shaping up but if I later decide to get rid of all
of the content I’ve imported so far into this pack I can easily do so by tapping
the reset button at the top of the pack edit screen and then choose ‘Reset this
pack’. Well that’s the Design Room. We hope you have fun creating your own packs,
whether they are genre specific or generic. The possibilities are endless. In fact each pack has the potential to
contain a possible 729 million story combinations if you fill each of the
boxes. In the next video, I will give you a brief tour of the Fiction Factory
which is where the magic of Boxing Clever really comes to life. Just a quick note on copyright when
using found images. All the images I’ve used in this demonstration have either
been created by myself or taken from freepik.com and vectoropenstock.com and have been free to use with attribution. The rules for using
copyrighted materials in the classroom for educational purposes give teachers more freedom when it comes
to selecting content. You can find out more at copyrightuser.org

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